Covenant Races

Covenant Races

Today I’m adding the iconic aliens of the Halo universe to the game as well as a few of their weapons. I hope you all enjoy them and please feel free to adjust them as you see fit.

Brutes/Jiralhanae

  • Brawn: 3 Agility: 2 Intellect: 1 Cunning: 2 Willpower: 2 Presence: 2
  • Wound Threshold: 14 + Brawn
  • Strain Threshold: 10 + Willpower
  • Starting Experience: 80
  • Skills: Brawl 1
  • Talents: Burly 1

Jackals/Kig-Yar

  • Brawn: 2 Agility: 3 Intellect: 2 Cunning: 2 Willpower: 2 Presence: 1
  • Wound Threshold: 10 + Brawn
  • Strain Threshold: 10 + Willpower
  • Starting Experience: 100
  • Skills: Coordination 1
  • Talents: Deadly Accuracy 1

    Skirmisher/T’vaoan (Kig-Yar subspecies)
  • Brawn: 2 Agility: 3 Intellect: 2 Cunning: 2 Willpower: 2 Presence: 1
  • Wound Threshold: 10 + Brawn
  • Strain Threshold: 10 + Willpower
  • Starting Experience: 100
  • Skills: Coordination 1
  • Talents: Moving Target 1

Hunters/Mgalekgolo

 

  • Brawn: 3 Agility: 2 Intellect: 1 Cunning: 2 Willpower: 2 Presence: 1
  • Wound Threshold: 14 + Brawn
  • Strain Threshold: 14 + Willpower
  • Starting Experience: 75
  • Skills: Athletics 1
  • Talents: Barrage 1

Elites/Sangheili

 

  • Brawn: 3 Agility: 2 Intellect: 2 Cunning: 2 Willpower: 3 Presence: 1
  • Wound Threshold: 10 + Brawn
  • Strain Threshold: 10 + Willpower
  • Starting Experience: 70
  • Skills: Melee 1

Prophet/San’Shyuum

 

  • Brawn: 1 Agility: 1 Intellect: 3 Cunning: 2 Willpower: 2 Presence: 3
  • Wound Threshold: 7 + Brawn
  • Strain Threshold: 7 + Willpower
  • Starting Experience: 100
  • Talents: Scathing Tirade

Grunts/Unggoy

 

  • Brawn: 1 Agility: 1 Intellect: 1 Cunning: 1 Willpower: 1 Presence: 1
  • Wound Threshold: 8 + Brawn
  • Strain Threshold: 10 + Willpower
  • Starting Experience: 200

Drones/Yanme’e

 

  • Brawn: 1 Agility: 3 Intellect: 2 Cunning: 2 Willpower: 2 Presence: 2
  • Wound Threshold: 8 + Brawn
  • Strain Threshold: 10 + Willpower
  • Starting Experience: 100
  • Skills: Ranged-Light 1

Type-25 Grenade Launcher “Brute Shot”

  • Encumbrance: 6
  • Hardpoints: 1
  • Rarity: 7 (R)
  • Price: 2,500 Credits
  • Damage: 7
  • Range: Short
  • Critical: 4
  • Skill: Gunnery
  • Hands: Two-Handed
  • Qualities: Blast 4, Cumbersome 3, Limited Ammo 18
  • Features: The blade along the weapon can be used with a melee skill and a damage mod of +4

Type-25 Carbine “Spiker”

  • Encumbrance: 2
  • Hardpoints: 2
  • Rarity: 4
  • Price: 1,000 Credits
  • Damage: 5
  • Range: Short
  • Critical: 3
  • Skill: Ranged-Light
  • Hands: One-Handed
  • Qualities: Inaccurate 1, Pierce 5
  • Features: You can bash a target using the blades on the weapon with a melee skill and a damage mod of +3

Type-2 Energy Hammer

  • Encumbrance: 5
  • Hardpoints: 1
  • Rarity: 8
  • Price: 160,000 Credits
  • Damage: 9
  • Range: Engaged
  • Critical: 4
  • Skill: Melee
  • Hands: Two-Handed
  • Qualities: Blast 5, Concussive 1, Cumbersome 2, Disorient 1, Inaccurate 1, Knockdown

Type-1 Energy Sword

  • Encumbrance: 2
  • Hardpoints: 0
  • Rarity: 8
  • Price: 200,000 Credits
  • Damage: 8
  • Range: Engaged
  • Critical: 2
  • Skill: Melee
  • Hands: One- or Two-Handed
  • Qualities: Breach 1, Sunder

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