Age Of Rebellion Core Book

 

Accessibility: 8/10

Released as the second setting for the Star Wars RPG, Age of Rebellion covers the Galactic Civil War featured in the original trilogy of films. The fight between the Galactic Empire and the Rebel Alliance, or Alliance to Restore the Republic, is used to cover the military adventures and conflicts available in the galaxy. The book is a bit longer than Edge of the Empire’s at 460 pages, though it covers more in depth aspects than EotE. The game covers much of the same information covered in the EotE core book review and so I will only review what is new or unique to the game.

The first real difference in AoR is in the character creation. Unlike EotE the motivations and backgrounds in this book focus on your character’s relationship to the Empire and Rebellion. So instead of backgrounds concerning debt and addiction the backgrounds concern revenge and fighting for a cause. The game also possesses a different lineup of  aliens. While some are recurring like droids and humans you are also given new ones such as mon calamari (Admiral Ackbar from Episode VI) and sullustans (Nien Nunb from Episode VI, the copilot with Lando). These are races who are more often connected with the Rebellion and less with lawlessness. Another big difference is the careers and specializations.

For AoR the careers are as follows:

  • Ace: The career dedicated to vehicles and both their piloting and combat
    • Driver: Ground vehicle driver for speeders and walkers
    • Gunner: Focus on firing ship-based weapons and turrets
    • Pilot: Space-craft flyer, ability to pilot starships
  • Commander: Tactical support character that improves the group
    • Commodore: Leaders on starships that coordinate multiple ships
    • Squadron Leader: Fighter pilot that coordinate a team of other fighter pilots
    • Tactician: Leader that leads ground troops on the front line
  • Diplomat: This is the character specializing in non-combat roles
    • Ambassador: Manipulators that are able to negotiate for the team in any capacity
    • Agitator: A character that can influence riots and anger the masses
    • Quartermaster: Represents other soldiers and helps to get them the supplies they need
  • Engineer: Character in charge of crafting and maintenance
    • Scientist: Responsible for discovering new inventions and understanding enemy technology
    • Saboteur: Responsible for sabotaging vehicles and other structures, demolition
    • Mechanic: Repairs and crafting
  • Soldier: Standard combat specialist
    • Commando: Close up fighting with melee and durability
    • Medic: Responsible for healing in the middle of battle
    • Sharpshooter: Sniper character that kills people from a distance
  • Spy: Stealth character that can assassinate, steal, and hack
    • Infiltrator: Assassin specializing in lockpicking, melee assassination, and stealth
    • Scout: A stealth character specializing in piloting ground vehicles, climbing, and surviving/navigating wildlands
    • Slicer: Hacker that specializes breaking into computer systems and stealth

Like in EotE these careers can all overlap and can be purchased for the same character. However, there are unique talents in these specializations that distinguish them from the similar specialization in EotE.

The book then deals with setting up the group and determining their starting resources. Unlike in EotE this book adds the details regarding having a base of operations, allowing you to have a home base that you can upgrade and defend. The gear rules are largely the same but contain different available equipment. Vehicles, too are largely the same but with a new focus on military vehicles used by both the Rebellion and the empire, rather than freighters and other ships used by bounty hunters and smugglers. Like EotE, AoR also includes a single specialization for the force and a few force powers but not enough for making a Jedi.

The most important difference between the two core books is when the AoR core begins talking about the Rebellion. Here it outlines how the players operate within the military and how they impact certain events within the films. It also covers the aspects of the Rebellion itself, its resources, and mission types.

After all of this is a short description of how you can use this book in conjunction with the EotE core book, allowing you to combine the games and their careers.

Next is the galactic overview that covers a different set of planets than the EotE core book, including Rebel Safe Worlds and additional perils related to the Empire. It is followed by a history of the Rebellion and their structure and organization. It also includes a couple of bases that can be used in campaigns.

Finally you have the encounters, containing a large variety of Imperials and Rebels followed by a sample adventure you can use in a campaign or as a standalone adventure.

Final Conclusions:

While very similar to Edge of the Empire, Age of Rebellion covers a vastly different experience and its supplements build off of this setting and focus. The game is just as accessible as the other core game and its beginner game is similarly engaging. Overall, if you want to travel to a galaxy far far away to fight the evil Empire then this is the game for you.

Accessibility: 8/10

Thank you all so much for reading and if you have any comments, questions, or suggestions for what I should review next please leave them in the comments below or email me with the subject “Beginner RPG”. And if you’re interested in the game you can buy it here. Have a wonderful day.

 

Leave a Reply

Your email address will not be published. Required fields are marked *