Like Lords of Nal Hutta Suns of Fortune covers a very specific area within the galaxy. The Corellian Sector is an important are in Star Wars lore being the birthplace of the infamous Millenium Falcon. In fact most popular freighters are made in this area.
The book follows a very similar setup to the Lords of Nal Hutta book and gives similar information. It starts with information about the Corellian system before moving on to the rest of the sector, offering various locations, planets, and encounters for players to explore. But, this book is more like Strongholds of Resistance in that most of the information contained in the first two chapters is more useful to the GM than the players. It has interesting NPCs and some fun creatures to consider, especially if you’re a player who either tames creatures or sells them.
The third chapter is where a player is going to find a lot of interesting bits. Particularly the races. While you get an alternative human in the corellian human you also get an odd ferret people known as selonians. They are a matriarchal species with the females in power and the males are little more than breeding stock. The females are agile and great fighters. This dynamic opens a lot of interesting possibilities for roleplay, especially if a player selonian has to interact with other races with their own views. Besides them you get a few decent weapons though none of them stand out except perhaps the corellian compound bow which lets you fulfill yur inner Hawkeye fantasy with a few types of arrows. The corellian cutlasss is nothing if not stylish and the nomad greatcoat will fulfill any need for a badass armored trenchcoat though it will cost you in flexibility as it has no defense, 1 soak, and no hardpoints for customization. The gear gives you some nice little tools like the Bespin Motors Remote DVI Activator which allows you to call your ship or speeder to you and the avionics interface cybernetic that lets you plug yourself into the ship and sync with it giving a bonus to piloting. For being one of the biggest centers for starship creation the vehicle section is a little disappointing in it’s variety though I have a personal love for the HLAF-500 Starfighter as it looks like something out of Destiny.
The 4th chapter is the standard encounters chapter with a fun bonus. In it players and the GM can find the rules to a fun gambling game called Sabacc. This is the game in which Han Solo won the Millennium Falcon from Lando Calrissian. The encounters after that aren’t bad and offer a good variety of entertainment.
The book is nice and has some fun little ideas and trinkets to play with but it falls short in delivering a lot for players to get really invested in. Still the information is presented smoothly and it doesn’t take a lot of effort to extract what you want from it. The rules for Sabacc are very easy to grasp and are well presented making it quite a bit of fun. But if someone were to ask if it’s a must have I would say not really. If you have the extra bit of cash or you plan on adventuring heavily in the Corellian Sector then it’s worth the buy. As for its accessibility, it is a comfortable and enjoyable read for everyone.