Force and Destiny Core Rulebook

Accessibility: 6/10

The third and final core book for the Star Wars RPG covers the much anticipated Jedi. Unlike the other two games, this one finally gives players and GMs the tools and setting to make Jedi and Sith. A lot of the book’s setting and tools take inspiration from the TV Show Star Wars Rebels. This book covers the mysticism of the Force and the tools of a Jedi, like the infamous lightsaber. At 448 pages the book is a similar length to the other two and covers the base mechanics like they do.



Similar to AoR(Age of Rebellion) the first big change is the character creation section. Unlike the other two this book includes a background section that helps determine how your character views the Force. This also includes the important system of morality that both determines your usage of the force and reflects your moral decisions. This book’s species selection is very representative of popular members of the Jedi Council from Episodes I, II, and III, as well as the Clone Wars series. These include the species of popular jedi characters like Plo Koon, Ki-Adi-Mundi, Baris Offee, Ahsoka Tano, Kit Fisto, and Darth Maul.

Next is the careers and specializations. Unlike the other books every career in this game begins the character with a single Force Rating and most include upgrades to Force Rating in their talent trees. Both AoR and EotE have only a single specialization that grants Force Rating for comparison. What really stands out, however, is that while normally the lightsaber skill relies on the Brawn characteristic, one specialization in each of the careers allows the character to use the characteristic associated with that career in place of Brawn. For example, the Niman Disciple allows you to use Willpower instead of Brawn for the lightsaber skill.

For FaD the careers are as follows:

  • Consular: Focused on using the Force to its maximum
    • Healer: Uses both the force and medicine to heal
    • Niman Disciple: Defensive combat form that balances Force use and lightsaber combat
    • Sage: Focuses on knowledge and Force use, even has 2 Force Rating upgrades
  • Guardian: Tank career
    • Peacekeeper: Leader
    • Protector: Defends other characters
    • Soresu Defender: Focused on self defense using a lightsaber
  • Mystic: These are non-combat focused characters
    • Advisor: This is the classic face character able to talk their way out of situations
    • Makashi Duelist: The combat face specialization that focuses on one vs. one
    • Seer: Survival character focused on preventing ambushes
  • Seeker:This is the wilderness hunter career
    • Ataru Striker: Combat focused character, essentially a glass cannon
    • Hunter: Sniper that uses the Force
    • Pathfinder: True survival character focused on medicine, survival, and animal befriending
  • Sentinel: This is the intelligent character
    • Artisan: Force crafter
    • Shadow: Assasin, Stealth focus
    • Shien Expert: Focuses on defense and saber throws
  • Warrior: Classic combat focused character
    • Aggressor: Combat character that uses fear to end battles
    • Shi-Cho Knight: Classic, straight-forward
    • Starfighter Ace: Pilot character that uses the force

Similar to the other games these specializations can be mixed and matched. The game also then helps establish the group’s starting resources. Unlike the other two games this one gives the option of starting with a holocron or a mentor. There is also still a starship option but the mentor one is what really stands out from the other games.

The book covers the skills and talents mechanics the same way the other books do which is quite nice. The weapon selection is fairly simple until you reach the lightsabers. The variety of lightsabers and their customization options are very fun to mess around with. There are a few holocrons and ancient artifacts included which are nice but limited. The combat rules section is similar to those found in the other books, as is the vehicle section

The actual ship selection is heavily inspired by the Prequel Trilogy and the Clone Wars series with the Jedi Starfighter and the small freighter piloted by Anakin in the Clone Wars. Other than these it is mostly standard ships including the iconic Star Destroyer.


The next chapter is the one with the biggest upgrade from the previous books, The Force. This chapter is much larger and covers the usage of the force in greater depth. This contains 11 Force powers. The rules for using the Force and the experience required make things difficult. In order to use the Force you may roll Force dice equal to your Force Rating. The dice contain a certain number of light side points and dark side points. A light side force user, determined by morality, can only use light side points, though technically the others can be used by taking damage and spending Destiny. The difficulty with this comes form your limited Force Rating. A standard character only begins with 110 experience points. Even spending all of them you could maybe get 2 Force Rating and a single Force power. Force powers themselves are very weak at their basic level. This creates the core problem with Jedi characters. They take a massive amount of experience to be effective. Using the prior example, getting a Force Rating 2 and a single Force power leaves you with no experience points left to invest in characteristics and skills, leaving your character very weak in nearly all aspects. The powers themselves are very fun but it is recommended to start at a higher level to really enjoy them.


The next part covers the GM’s role and how to use the Force aspects in the story. It, also, recommends starting at a higher experience amount for more fun play. It recommends starting with and additional 150 xp and a lightsaber. I would increase it to around 300 additional xp to really feel like you’re playing jedi. It also covers using the game with the other core games and how to apply morality to the story.

The game gives and overview of the galaxy and the current state of things while also focusing on places important to Jedi and Sith alike. It also covers Jedi and Sith history including important and fan favorite characters like Revan from the Knights of the Old Republic games produced by Bioware and Darth Bane from the popular trilogy of the same name.


The next section is the Adversaries chapter. which contains many powerful adversaries including enemies and creatures that can use the force. The stand out addition to this that makes it different from the other books is the Inquisitor system. Taking inspiration from the Inquisitorius featured on Star Wars Rebels. However, their implementation is complex. Also they are incredibly strong and clearly meant to only fight a full party of Jedi. You first determine the type (Nemesis), then establish their characteristics assigning a 5 and 4 to one characteristic each and then set 3  to 3 of them, then you establish their combat skills and knowledge skills before selecting an archetype to give them their general skills such as Acolyte, Assassin, Brute, Investigator, etc., and then you give them their talents from a list. They also have a Force Rating of 3. You then give them two abilities and/or Force powers from a list, and then finally their equipment. This system makes intense enemies to send after the party but is also complex and can require a great deal of planning ahead of time.

The book ends with an adventure to start with and a blank character sheet.

Final Conclusions:

While a lot of the game’s core is similar to the previous two, the complexity and difficulty of both the Force powers and the Inquisitorius chapters make the game more difficult to begin with. The adversaries are much more dangerous and the potential is a lot greater. It is highly recommended you start with one of the other books and become accustomed to how the game plays before picking up this one. Even then, it’s probably better to use it to enhance one of the others, rather than relying on it to be the core focus. But if you’re looking to become one with the Force this book will be hard to rival.

Accessibility: 6/10

Thank you all so much for reading and if you have any comments, questions, or suggestions for what I should review next please leave them in the comments below or email me with the subject “Beginner RPG”. And if you’re interested in the game you can buy it here. Have a wonderful day.