Another sourcebook in the Force and Destiny line, Nexus of Power focuses on planets and other locations strong in the Force and introduces Force vergences. The book is broken into 4 main chapters with the first covering planets, second covering vergences, third covering new player gear and species, and the fourth containing multiple modular encounters.
The first chapter of the book gives a look at over 10 different planets. Each planet is formatted mostly the same with the first page containing the planet and some stats for it. It’s followed by a history of the planet, interesting locations, and creatures to interact with. Each planet is rich in detail and encounters that makes them greatly fleshed out for any adventure. Their layout makes it easy to find whichever piece of information you are looking for on any of the planets.
The second chapter of the book focuses on the big focus of the book, vergences. These vergences are basically locations strongly connected to the Force. They often involve trials, the most famous one being the cave on Dagobah in Episode V. The chapter covers some major locations and potential encounters for notable vergences like Dagobah and the Jedi Temple. It also includes the rules for making your own vergence which is rather nice. The chapter is laid out simply but easy to follow with a few maps of locations to give better visual representation and to give inspiration.
The third chapter covers the new species and gear the players can have access to. This chapter finally gives everyone what they’ve always wanted, playable gungans. So now all the Darth Jar Jar jokes can manifest as the ultimate character. Besides Gungans, the chapter also includes their gear, such as their energy shields seen in Phantom Menace, as well as some other useful items for Force users. It also includes a set of new relics that offer quite a bit of power. They have a large amount of lore for each, an average of 5 paragraphs, followed by a short paragraph describing their game effects. The chapter ends with another motivation chart that can be directly tied to specific locations.
Chapter four covers 8 different modular encounters that can be used in almost any campaign. Each encounter has multiple narrative parts, enemies, and interesting premises. They all include a small part at the beginning for getting the players involved in the encounter which is helpful. The encounters are a bit cluttered in some areas but it’s not very distracting. Some of them have good hooks for further exploration of what was introduced which makes them great leaping off points for entire campaigns.
Overall the book is very fun and interesting, filled with a treasure trove of information for Force users and lots of interesting places to adventure in. The book has some very light cluttering issues towards the end but they don’t detract from the overall readability of the book. It’s certainly a must-have for any party using Force users.